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Mmd raycast hair
Mmd raycast hair










mmd raycast hair

Now you decide to continue the project and apply the effects! When it is shading time, the mipmaps simply are on again. Since MMD’s default background changes from white to black and vice versa depending on the effects you load, I recommend using a solid black skydome behind the model in the draw order with another skydome or stage in front of it, so you keep this “fix”.

mmd raycast hair

If you go to the view tab and disable the mipmapping, you will see that the model is looking good again! However, our job is not done here.ĭid you notice the default alpha issues? These white outlines must go away or they will mess with our render! If you turn the default background black, they look much better, go almost unnoticed. The thing is that PMXe does not have mipmaps ( do not quote me on that) while MMD has them, so the texture looks like a mess once you load the model. Wondering what the hell happened there? I tell you: mipmaps. How great king Noctis looks! His hair and beard look fine, oh boy what a great day! Then you open MMD and see this:ĭo not worry about him, he is going though adult life crisis. However, some models have hair so realistic that you may only think “ok, so what am I supposed to do here? Even with bad alphas, it looks great in PMXe!”

mmd raycast hair

Well, have you ever noticed that MMD’s view tab has an option called “mipmap (anisotropic)”? Nobody talks about it at all, so it is understandable if you haven’t.Īs you know, MMD struggles a lot to read realistic hair alphas properly and you must fix it most of the time. Ok, and how is it related to MMD and realistic hair?

mmd raycast hair

Thankfully, I have an alternative solution to that! Before we start, we need to understand what are mipmaps and how they play a role on realistic hair for MMD.įor starters, the MIP maps, or mipmapping, is a 3D rendering technique that creates many copies of the same texture in different resolution scales, so the image is always clean when you either zoom in or out, distant or not. Game ports have been around the MMDC since forever, but MMD struggles to read alpha channels right and the hair looks horrible. Welcome to an effect tutorial! Here I will cover the basics of mipmapping and teach you how to “fix” realistic hair using MME.












Mmd raycast hair